added new tournament mode.
This commit is contained in:
+358
-140
@@ -128,6 +128,7 @@
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justify-content: center;
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gap: 30px;
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flex-wrap: wrap;
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margin-bottom: 20px;
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}
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.progress-item {
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@@ -146,6 +147,46 @@
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text-transform: uppercase;
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}
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.global-actions {
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display: flex;
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justify-content: center;
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gap: 15px;
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flex-wrap: wrap;
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margin-top: 20px;
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}
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.global-btn {
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padding: 12px 24px;
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border: none;
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border-radius: 8px;
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font-size: 1rem;
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font-weight: bold;
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cursor: pointer;
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transition: all 0.2s ease;
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}
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.fill-all-btn {
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background: #ff6b35;
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color: white;
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}
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.fill-all-btn:hover {
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background: #e55a2b;
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transform: translateY(-1px);
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box-shadow: 0 4px 8px rgba(255, 107, 53, 0.3);
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}
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.save-all-btn {
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background: #17a2b8;
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color: white;
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}
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.save-all-btn:hover {
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background: #138496;
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transform: translateY(-1px);
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box-shadow: 0 4px 8px rgba(23, 162, 184, 0.3);
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}
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.participants-list {
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display: flex;
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flex-direction: column;
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@@ -296,26 +337,58 @@
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.targets-grid {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(70px, 1fr));
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gap: 10px;
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margin-bottom: 20px;
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max-width: 100%;
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}
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/* Responsive adjustments for 20 targets */
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/* Grid layouts for different target counts */
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.targets-grid.targets-4 {
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grid-template-columns: repeat(4, 1fr);
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}
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.targets-grid.targets-20 {
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grid-template-columns: repeat(auto-fit, minmax(70px, 1fr));
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}
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.targets-grid.targets-40 {
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grid-template-columns: repeat(auto-fit, minmax(70px, 1fr));
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}
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/* Responsive adjustments */
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@media (max-width: 768px) {
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.targets-grid {
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.targets-grid.targets-20 {
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grid-template-columns: repeat(5, 1fr);
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gap: 8px;
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}
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.targets-grid.targets-40 {
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grid-template-columns: repeat(8, 1fr);
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gap: 6px;
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}
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.targets-grid.targets-4 {
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grid-template-columns: repeat(2, 1fr);
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gap: 12px;
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}
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}
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@media (max-width: 480px) {
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.targets-grid {
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.targets-grid.targets-20 {
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grid-template-columns: repeat(4, 1fr);
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gap: 6px;
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padding: 15px;
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}
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.targets-grid.targets-40 {
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grid-template-columns: repeat(6, 1fr);
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gap: 4px;
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}
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.targets-grid.targets-4 {
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grid-template-columns: repeat(2, 1fr);
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gap: 10px;
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}
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}
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.target-group {
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@@ -344,6 +417,10 @@
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gap: 3px;
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}
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.shots-container.shots-5 {
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gap: 2px;
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}
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.shot-input {
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width: 100%;
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padding: 6px;
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@@ -354,6 +431,11 @@
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font-weight: bold;
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}
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.shots-container.shots-5 .shot-input {
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padding: 4px;
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font-size: 0.8rem;
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}
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.shot-input:focus {
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outline: none;
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border-color: #007bff;
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@@ -482,6 +564,15 @@
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.progress-info {
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gap: 20px;
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}
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.global-actions {
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flex-direction: column;
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align-items: center;
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}
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.global-btn {
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min-width: 200px;
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}
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}
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/* Loading and saving indicators */
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@@ -522,7 +613,15 @@
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<div class="container">
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<div class="header-section">
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<div class="header-title">🎯 Tournament Scoring</div>
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<div class="header-subtitle">Enter scores for each participant (20 targets, 2 shots each). Score 0 = miss.</div>
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<div class="header-subtitle" id="tournamentSubtitle">
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{% if results.tournament_type == '40_targets' %}
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Enter scores for each participant (40 targets, 2 shots each). Score 0 = miss.
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{% elif results.tournament_type == '4_targets' %}
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Enter scores for each participant (4 targets, 5 shots each). Score 0 = miss.
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{% else %}
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Enter scores for each participant (20 targets, 2 shots each). Score 0 = miss.
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{% endif %}
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</div>
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<div class="progress-info">
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<div class="progress-item">
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@@ -538,6 +637,12 @@
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<div class="progress-label">Total Shots</div>
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</div>
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</div>
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<div class="global-actions">
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<button class="global-btn fill-all-btn" onclick="fillAllPlayersRandom()">
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🎲 Fill All Players Random
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</button>
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</div>
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</div>
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<div class="participants-list">
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@@ -567,44 +672,13 @@
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<div class="participant-content">
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<div class="targets-section">
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<div class="targets-grid" id="targets-{{ player_id }}">
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{% for i in range(1, 21) %}
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<div class="target-group" id="target-group-{{ player_id }}-{{ i }}">
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<div class="target-number">{{ i }}</div>
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<div class="shots-container">
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<input type="number"
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class="shot-input"
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id="shot1-{{ player_id }}-{{ i }}"
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data-player="{{ player_id }}"
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data-target="{{ i }}"
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data-shot="1"
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min="0"
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max="10"
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value="{% if participant.targets[i|string].shot1 is not none %}{{ participant.targets[i|string].shot1 }}{% endif %}"
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placeholder="S1"
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oninput="updateScore({{ player_id }}, {{ i }}, 1, this.value)">
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<input type="number"
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class="shot-input"
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id="shot2-{{ player_id }}-{{ i }}"
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data-player="{{ player_id }}"
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data-target="{{ i }}"
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data-shot="2"
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min="0"
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max="10"
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value="{% if participant.targets[i|string].shot2 is not none %}{{ participant.targets[i|string].shot2 }}{% endif %}"
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placeholder="S2"
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oninput="updateScore({{ player_id }}, {{ i }}, 2, this.value)">
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</div>
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</div>
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{% endfor %}
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<!-- Targets will be populated by JavaScript based on tournament type -->
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</div>
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<div class="participant-actions">
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<button class="action-btn clear-btn" onclick="clearParticipant({{ player_id }})">
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🗑️ Clear All
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</button>
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<button class="action-btn auto-fill-btn" onclick="autoFillDemo({{ player_id }})">
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🎲 Demo Fill
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</button>
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<button class="action-btn save-btn" onclick="saveParticipant({{ player_id }})">
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💾 Save Progress
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</button>
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@@ -632,6 +706,24 @@
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<script>
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let results = {{ results|tojson }};
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let saveTimeout = {};
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// Tournament configuration
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const tournamentType = results.tournament_type || '20_targets';
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let numTargets, shotsPerTarget;
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// Set tournament parameters
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if (tournamentType === '40_targets') {
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numTargets = 40;
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shotsPerTarget = 2;
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} else if (tournamentType === '4_targets') {
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numTargets = 4;
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shotsPerTarget = 5;
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} else {
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numTargets = 20;
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shotsPerTarget = 2;
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}
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console.log(`Tournament config: ${numTargets} targets, ${shotsPerTarget} shots each`);
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// Debounce function for auto-saving
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function debounce(func, wait, immediate) {
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@@ -649,6 +741,56 @@
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};
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}
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function generateTargetsHTML(playerId) {
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const participant = results.participants[playerId.toString()];
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let html = '';
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for (let i = 1; i <= numTargets; i++) {
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const targetData = participant.targets[i.toString()] || {};
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html += `
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<div class="target-group" id="target-group-${playerId}-${i}">
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<div class="target-number">${i}</div>
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<div class="shots-container shots-${shotsPerTarget}">
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`;
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for (let shot = 1; shot <= shotsPerTarget; shot++) {
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const shotKey = `shot${shot}`;
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const value = targetData[shotKey];
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const displayValue = value !== null && value !== undefined ? value : '';
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html += `
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<input type="number"
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class="shot-input"
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id="shot${shot}-${playerId}-${i}"
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data-player="${playerId}"
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data-target="${i}"
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data-shot="${shot}"
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min="0"
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max="10"
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value="${displayValue}"
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placeholder="S${shot}"
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oninput="updateScore(${playerId}, ${i}, ${shot}, this.value)">
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`;
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}
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html += `
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</div>
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</div>
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`;
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}
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return html;
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}
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function initializeTargetsForPlayer(playerId) {
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const targetsContainer = document.getElementById(`targets-${playerId}`);
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if (targetsContainer) {
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targetsContainer.className = `targets-grid targets-${numTargets}`;
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targetsContainer.innerHTML = generateTargetsHTML(playerId);
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}
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}
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function toggleParticipant(playerId) {
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const card = document.getElementById(`card-${playerId}`);
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card.classList.toggle('collapsed');
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@@ -678,7 +820,12 @@
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return;
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}
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if (!results.participants[playerIdStr].targets[targetStr]) {
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results.participants[playerIdStr].targets[targetStr] = {shot1: null, shot2: null};
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// Initialize target with all shots as null
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const target = {};
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for (let i = 1; i <= shotsPerTarget; i++) {
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target[`shot${i}`] = null;
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}
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results.participants[playerIdStr].targets[targetStr] = target;
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}
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results.participants[playerIdStr].targets[targetStr][`shot${shotNum}`] = numValue;
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@@ -711,13 +858,19 @@
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const targetGroup = document.getElementById(`target-group-${playerId}-${targetNum}`);
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if (targetGroup && results.participants[playerIdStr].targets[targetStr]) {
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const shot1 = results.participants[playerIdStr].targets[targetStr].shot1;
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const shot2 = results.participants[playerIdStr].targets[targetStr].shot2;
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const targetData = results.participants[playerIdStr].targets[targetStr];
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// Target is completed if both shots have been entered (including 0)
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const isCompleted = shot1 !== null && shot1 !== undefined && shot2 !== null && shot2 !== undefined;
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// Check if all shots are completed
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let allCompleted = true;
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for (let i = 1; i <= shotsPerTarget; i++) {
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const shotValue = targetData[`shot${i}`];
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if (shotValue === null || shotValue === undefined) {
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allCompleted = false;
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break;
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}
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}
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if (isCompleted) {
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if (allCompleted) {
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targetGroup.classList.add('completed');
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} else {
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targetGroup.classList.remove('completed');
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@@ -731,10 +884,11 @@
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let total = 0;
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for (let target in targets) {
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const shot1 = targets[target].shot1;
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const shot2 = targets[target].shot2;
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total += (shot1 !== null && shot1 !== undefined ? shot1 : 0);
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total += (shot2 !== null && shot2 !== undefined ? shot2 : 0);
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const targetData = targets[target];
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for (let i = 1; i <= shotsPerTarget; i++) {
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const shotValue = targetData[`shot${i}`];
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total += (shotValue !== null && shotValue !== undefined ? shotValue : 0);
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}
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}
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results.participants[playerIdStr].total_score = total;
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@@ -762,33 +916,30 @@
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let totalShots = 0;
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for (let target in targets) {
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const shot1 = targets[target].shot1;
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const shot2 = targets[target].shot2;
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const targetData = targets[target];
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let targetCompleted = true;
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// Count shots that have been entered (including 0)
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if (shot1 !== null && shot1 !== undefined) totalShots++;
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if (shot2 !== null && shot2 !== undefined) totalShots++;
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for (let i = 1; i <= shotsPerTarget; i++) {
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const shotValue = targetData[`shot${i}`];
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// Count shots that have been entered (including 0)
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if (shotValue !== null && shotValue !== undefined) {
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totalShots++;
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} else {
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targetCompleted = false;
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}
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}
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// Target is completed if both shots have been entered
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if (shot1 !== null && shot1 !== undefined && shot2 !== null && shot2 !== undefined) {
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if (targetCompleted) {
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completedTargets++;
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}
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}
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const isCompleted = completedTargets === 20;
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const isCompleted = completedTargets === numTargets;
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const isInProgress = totalShots > 0 && !isCompleted;
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results.participants[playerIdStr].completed = isCompleted;
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// Debug logging
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console.log(`Player ${playerId} status:`, {
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completedTargets,
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totalShots,
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isCompleted,
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isInProgress,
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sampleTarget: targets['1']
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});
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// Update card styling
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card.classList.remove('completed', 'in-progress');
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if (isCompleted) {
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@@ -814,8 +965,10 @@
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for (let target in participant.targets) {
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const targetData = participant.targets[target];
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if (targetData.shot1 !== null && targetData.shot1 !== undefined) totalShots++;
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if (targetData.shot2 !== null && targetData.shot2 !== undefined) totalShots++;
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for (let i = 1; i <= shotsPerTarget; i++) {
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const shotValue = targetData[`shot${i}`];
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if (shotValue !== null && shotValue !== undefined) totalShots++;
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}
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}
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}
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@@ -881,6 +1034,36 @@
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}
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}
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async function saveAllPlayers() {
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const saveAllBtn = document.querySelector('.save-all-btn');
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const originalText = saveAllBtn.textContent;
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saveAllBtn.textContent = '💾 Saving All...';
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saveAllBtn.disabled = true;
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try {
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const playerIds = Object.keys(results.participants);
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for (const playerId of playerIds) {
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await saveParticipant(parseInt(playerId), true);
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}
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// Show success feedback
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saveAllBtn.textContent = '✅ All Saved!';
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saveAllBtn.style.background = '#28a745';
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setTimeout(() => {
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saveAllBtn.textContent = originalText;
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saveAllBtn.style.background = '';
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saveAllBtn.disabled = false;
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}, 2000);
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} catch (error) {
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console.error('Error saving all players:', error);
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alert('Failed to save all player data. Please try again.');
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saveAllBtn.textContent = originalText;
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saveAllBtn.disabled = false;
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}
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}
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function clearParticipant(playerId) {
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if (!confirm('Are you sure you want to clear all scores for this participant?')) {
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return;
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@@ -889,15 +1072,18 @@
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const playerIdStr = playerId.toString();
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// Clear all inputs
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for (let i = 1; i <= 20; i++) {
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const shot1Input = document.getElementById(`shot1-${playerId}-${i}`);
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const shot2Input = document.getElementById(`shot2-${playerId}-${i}`);
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if (shot1Input) shot1Input.value = '';
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if (shot2Input) shot2Input.value = '';
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for (let i = 1; i <= numTargets; i++) {
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for (let shot = 1; shot <= shotsPerTarget; shot++) {
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const shotInput = document.getElementById(`shot${shot}-${playerId}-${i}`);
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if (shotInput) shotInput.value = '';
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}
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// Update data
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results.participants[playerIdStr].targets[i.toString()] = {shot1: null, shot2: null};
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const target = {};
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for (let shot = 1; shot <= shotsPerTarget; shot++) {
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target[`shot${shot}`] = null;
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}
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results.participants[playerIdStr].targets[i.toString()] = target;
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// Update target group styling
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updateTargetGroupStyling(playerId, i);
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@@ -916,24 +1102,27 @@
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return;
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}
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fillPlayerRandom(playerId);
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saveParticipant(playerId);
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}
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function fillPlayerRandom(playerId) {
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const playerIdStr = playerId.toString();
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// Fill with random scores (0-10) - all fields will be filled
|
||||
for (let i = 1; i <= 20; i++) {
|
||||
const shot1 = Math.floor(Math.random() * 11);
|
||||
const shot2 = Math.floor(Math.random() * 11);
|
||||
for (let i = 1; i <= numTargets; i++) {
|
||||
const target = {};
|
||||
|
||||
const shot1Input = document.getElementById(`shot1-${playerId}-${i}`);
|
||||
const shot2Input = document.getElementById(`shot2-${playerId}-${i}`);
|
||||
|
||||
if (shot1Input) shot1Input.value = shot1;
|
||||
if (shot2Input) shot2Input.value = shot2;
|
||||
for (let shot = 1; shot <= shotsPerTarget; shot++) {
|
||||
const randomScore = Math.floor(Math.random() * 11);
|
||||
const shotInput = document.getElementById(`shot${shot}-${playerId}-${i}`);
|
||||
|
||||
if (shotInput) shotInput.value = randomScore;
|
||||
target[`shot${shot}`] = randomScore;
|
||||
}
|
||||
|
||||
// Update data
|
||||
results.participants[playerIdStr].targets[i.toString()] = {
|
||||
shot1: shot1,
|
||||
shot2: shot2
|
||||
};
|
||||
results.participants[playerIdStr].targets[i.toString()] = target;
|
||||
|
||||
// Update target group styling
|
||||
updateTargetGroupStyling(playerId, i);
|
||||
@@ -942,9 +1131,64 @@
|
||||
updateParticipantTotal(playerId);
|
||||
updateParticipantStatus(playerId);
|
||||
updateOverallProgress();
|
||||
}
|
||||
|
||||
async function fillAllPlayersRandom() {
|
||||
if (!confirm('Fill ALL players with random demo scores? This will overwrite all existing data and enable tournament finish.')) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Save changes
|
||||
saveParticipant(playerId);
|
||||
const fillAllBtn = document.querySelector('.fill-all-btn');
|
||||
const originalText = fillAllBtn.textContent;
|
||||
fillAllBtn.textContent = '🎲 Filling All...';
|
||||
fillAllBtn.disabled = true;
|
||||
|
||||
try {
|
||||
// Fill all players with random data
|
||||
const playerIds = Object.keys(results.participants);
|
||||
for (const playerId of playerIds) {
|
||||
fillPlayerRandom(parseInt(playerId));
|
||||
}
|
||||
|
||||
// Save all players
|
||||
for (const playerId of playerIds) {
|
||||
await saveParticipant(parseInt(playerId), true);
|
||||
}
|
||||
|
||||
// Show success feedback
|
||||
fillAllBtn.textContent = '✅ All Filled!';
|
||||
fillAllBtn.style.background = '#28a745';
|
||||
|
||||
// Show notification
|
||||
const notification = document.createElement('div');
|
||||
notification.style.cssText = `
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
right: 20px;
|
||||
background: #28a745;
|
||||
color: white;
|
||||
padding: 15px 25px;
|
||||
border-radius: 8px;
|
||||
z-index: 1000;
|
||||
font-weight: bold;
|
||||
box-shadow: 0 4px 12px rgba(40, 167, 69, 0.3);
|
||||
`;
|
||||
notification.textContent = '🎯 All players filled with random scores! Tournament ready to finish.';
|
||||
document.body.appendChild(notification);
|
||||
|
||||
setTimeout(() => {
|
||||
document.body.removeChild(notification);
|
||||
fillAllBtn.textContent = originalText;
|
||||
fillAllBtn.style.background = '';
|
||||
fillAllBtn.disabled = false;
|
||||
}, 4000);
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error filling all players:', error);
|
||||
alert('Failed to fill all players. Please try again.');
|
||||
fillAllBtn.textContent = originalText;
|
||||
fillAllBtn.disabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
async function finishTournament() {
|
||||
@@ -993,77 +1237,51 @@
|
||||
document.addEventListener('keydown', function(event) {
|
||||
if (event.ctrlKey && event.key === 's') {
|
||||
event.preventDefault();
|
||||
// Save all participants
|
||||
Object.keys(results.participants).forEach(playerId => {
|
||||
saveParticipant(parseInt(playerId), true);
|
||||
});
|
||||
|
||||
// Show feedback
|
||||
const feedback = document.createElement('div');
|
||||
feedback.style.cssText = `
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
right: 20px;
|
||||
background: #28a745;
|
||||
color: white;
|
||||
padding: 10px 20px;
|
||||
border-radius: 6px;
|
||||
z-index: 1000;
|
||||
font-weight: bold;
|
||||
`;
|
||||
feedback.textContent = '💾 All progress saved!';
|
||||
document.body.appendChild(feedback);
|
||||
|
||||
setTimeout(() => {
|
||||
document.body.removeChild(feedback);
|
||||
}, 3000);
|
||||
saveAllPlayers();
|
||||
}
|
||||
});
|
||||
|
||||
// Initialize
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
// Debug: Log initial results structure
|
||||
console.log('Initial results structure:', results);
|
||||
console.log('Sample participant targets:', results.participants[Object.keys(results.participants)[0]]?.targets);
|
||||
console.log(`Tournament type: ${tournamentType}, Targets: ${numTargets}, Shots per target: ${shotsPerTarget}`);
|
||||
|
||||
// Update initial states
|
||||
// Initialize targets for all players
|
||||
Object.keys(results.participants).forEach(playerId => {
|
||||
for (let i = 1; i <= 20; i++) {
|
||||
initializeTargetsForPlayer(parseInt(playerId));
|
||||
|
||||
// Update initial states
|
||||
for (let i = 1; i <= numTargets; i++) {
|
||||
updateTargetGroupStyling(parseInt(playerId), i);
|
||||
}
|
||||
updateParticipantStatus(parseInt(playerId));
|
||||
});
|
||||
|
||||
updateOverallProgress();
|
||||
|
||||
// Add input validation
|
||||
document.querySelectorAll('.shot-input').forEach(input => {
|
||||
input.addEventListener('blur', function() {
|
||||
if (this.value !== '') {
|
||||
const value = parseInt(this.value);
|
||||
// Add input validation and navigation
|
||||
document.addEventListener('input', function(e) {
|
||||
if (e.target.classList.contains('shot-input')) {
|
||||
if (e.target.value !== '') {
|
||||
const value = parseInt(e.target.value);
|
||||
const clampedValue = Math.max(0, Math.min(10, isNaN(value) ? 0 : value));
|
||||
if (this.value !== clampedValue.toString()) {
|
||||
this.value = clampedValue;
|
||||
// Trigger update
|
||||
const playerId = parseInt(this.dataset.player);
|
||||
const targetNum = parseInt(this.dataset.target);
|
||||
const shotNum = parseInt(this.dataset.shot);
|
||||
updateScore(playerId, targetNum, shotNum, clampedValue);
|
||||
if (e.target.value !== clampedValue.toString()) {
|
||||
e.target.value = clampedValue;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Handle Enter key to move to next input
|
||||
input.addEventListener('keydown', function(e) {
|
||||
if (e.key === 'Enter') {
|
||||
const inputs = Array.from(document.querySelectorAll('.shot-input'));
|
||||
const currentIndex = inputs.indexOf(this);
|
||||
const nextInput = inputs[currentIndex + 1];
|
||||
if (nextInput) {
|
||||
nextInput.focus();
|
||||
nextInput.select();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
document.addEventListener('keydown', function(e) {
|
||||
if (e.target.classList.contains('shot-input') && e.key === 'Enter') {
|
||||
const inputs = Array.from(document.querySelectorAll('.shot-input'));
|
||||
const currentIndex = inputs.indexOf(e.target);
|
||||
const nextInput = inputs[currentIndex + 1];
|
||||
if (nextInput) {
|
||||
nextInput.focus();
|
||||
nextInput.select();
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
console.log('🎯 Results Calculator initialized');
|
||||
|
||||
Reference in New Issue
Block a user